![]() I like that fear of knowing everything is on the line. I personally do like perma-death, even day Z style. The reason behind the perma-death is actually because it's a sandbox player driven world and people dying gives a better sense of progression. So you don't lose "everything" but enough to make you really not want to die. When you need cybernetic replacements it costs you and when you finally die for good all that you own is transferred to next of kin. When you need medical treatment you pay for it. Dying should be penalized, but I feel the EVE solution where you can lose a far amount of resources and experience but not everything a much better approach. I found myself trying not to explore the game out of fear that doing so would (and frequently did) lead to a loss of all my progress. Is this something people actually enjoy? Having played a fair bit of Don't Starve with a similar 'permadeath' aspect, I find it actually detracts from the experience. Though none of the juiciest details have been revealed but here's the quote. It's also been hinted that CryEngine is getting openGL support. Mods have a phyisical impact on the look of your ship. You'll be able to overclock weapons and shields. Not just a dog fighting game.Įven the ship mods can be modded. racing and exploration among other things. It is to be polished much further still.īig focus on industry, trade. Mind you that's also just what they've done so far in 6 months. The stuff from those commercials are real time on a GTX 680 in engine. ![]() Everything is going to be very rock, paper, scissors. It is a skill based game with no RPG style leveling element. No point and click WoW in space bullshit mechanics. If you're a douche you can buy and sell slaves as a comodity. Oculus Rift support from the hanger alpha this August onward. Eventually you're body can take no more and you die.ġ15 systems currently with 2+ planets each plus space stations. You can only be scientifically-magicated back to life so many times before your body requires you to replace parts with cybernetic bits. If they blow up your missle bay, you have no missles. If someone boards your corvette and attacks the power plant you will be without power. When you mod your ship it's a physical thing that can be damaged. You'll be able to walk on the out side of your ship, full on evo suits with varying degrees of armor vs. You can have a crew on your ship, people operating turrets and repairing things. You can do boarding actions whereby you can attempt to use your 1337 skillz to shoot out someones thrusters, leave them drifting, dock their ship, try to kill them and take their booty. It's actually a FPS with a heavy focus on vehicles. ![]() Besides better graphics, its not looking all that innovative. It looks like a combo of EVE and a Flight Sim.
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